![]() ![]() Each game or software might support slightly different kinds of content in their Workshop, so its best to check out the official documentation for more details on what can be created and shared in that area. ![]() Chapters are divided into four parts - getting started, major design considerations, functional components, and special considerations - and include: introduction predesign planning site selection and design image and appearance classification and separation surveillance and supervision staffing impact security perimeter criminal justice interface functional components and relationships planning and designing to standards expansion master control intake-release general housing special housing health care visiting areas exercise areas programs and services inmate commissary food service laundry areas administration and public areas staff areas storage areas single versus multiple occupancy renovating nonsecure buildings into jails construction and project costs and making a building work. The Steam Workshop makes it easy to discover or share new content for your game or software. It will be highly useful for anyone involved in the planning, design, and construction of a new jail. ![]() This guide “discusses current correctional standards and architectural principles that are important to building a cost-efficient jail to meet a locality’s particular needs” (p. ![]()
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